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D2C Differences
Expansion getting boring for you
too? Tired of Vampire Gazes, Stormshields, Wizardspikes, and
Burizas? Well, then, join us in Diablo2 Classic. But be
cautious...things are a bit different here. This page exists to
inform you of the differences in Classic, dangers you should watch
out for, and advantages you should benefit from. Sorry if I
miss any changes, E-mail me my mistakes or post them in the
forum.
- Game play:
- -Only five character classes, sorry no more Druids and Assassins
- -Good bye Bloody Foothills, and all of Act 5 for that matter, just four Acts here
- -No new Champion-Class Monsters (Berserker, Possessed, Fanatic, Ghostly)
- -Blocking not affected by dexterity, blocking will be determined by shield and whether you wear Twitchthroe or use Holy Shield.
- -Unfortunately a downside to Classic, small stash... Ahh!! I know
- -No Item swapping
- Skill Differences:
- -Weapon speed does not affect Whirlwind (Go Lancers!)
- -Concentration works fully with Blessed Hammer (Hooray Hammerdins!)
- -Static field can be used forever, no restrictions in Nightmare/Hell
- Item Differences:
- -No unique Exceptional/Elite items (Best uniques now are SoJ's, Silks, Gull, Blinkbat)
- -No Exceptional/Elite set items (Best sets are Sigons, Deaths, Irathas, Tancreds)
- -No more Class Specific Items
- -No more awesome magical items, no cruel prefix.
- -No socket quest, only way to socket is losing 3 Perfect Skulls and an SoJ to your cube, and this only works for Rares.
- -No socketed Armor
- -No Runes, No Jewels (Only gems)
- -No crafting, No Runewords
- -All pre-1.06 Uniques and Sets do not have a level requirement. Sets do not get partial bonus' before 1.06 either.
- -No rare javelins or throwing weapons
- Mercenary Information:
- -You can't give your buddy equipment
- -You can't heal your mercenary without a well or NPC
- -You can't bring your mercenary to the next act or a different difficulty
- -You can't resurrect him either!
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